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Results for »
videospiel
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Grusel, Terror, Videospiel
Der Zombie im Film und sein Weg in die amerikanische Populärkultur
Autor:in:
Bachelor of Arts Christoph Hurka (Author)
Category:
Bachelor Thesis , 2011 , Grade: 1,0
Price:
US$ 19.99
Monetarisierung und Ethik im Medium Videospiel
Autor:in:
Yannick Allendorf (Author)
Category:
Term Paper , 2020 , Grade: 1,0
Price:
US$ 0.99
Darstellung weiblicher und männlicher Charaktere im japanischen Videospiel
Autor:in:
B. A. Marvin Udzik (Author)
Category:
Project Report , 2009 , Grade: 1,3
Price:
US$ 16.99
Geschichte im Videospiel. Das geschichtsdidaktische Konzept der thematischen Strukturierungskonzepte
Autor:in:
Dominik Staubermann (Author)
Category:
Term Paper , 2019
Price:
US$ 14.99
Das Videospiel "Assassin's Creed Unity" als Beispiel für populäre Geschichtsvermittlung
Autor:in:
Christina Lindemann (Author)
Category:
Term Paper , 2016 , Grade: 2,3
Price:
US$ 14.99
Die Rolle der Gewalt im aktuellen Computer- und Videospiel
Aufruf zu einer Neueinstufung
Autor:in:
B.A. Andrea Würth (Author)
Category:
Term Paper (Advanced seminar) , 2010 , Grade: 2,0
Price:
US$ 16.99
Wechselspiele zwischen Film und Videogames - Die Ästhetik von Film, Videospiel und deren Adaptionen
Autor:in:
Julius Pöhnert (Author)
Category:
Seminar Paper , 2005 , Grade: 1,7
Price:
US$ 14.99
Der Joker "auf der Couch". Zur Faszination des Antihelden in Literatur, Film und Videospiel
Autor:in:
Tim Stobbe (Author)
Category:
Bachelor Thesis , 2011 , Grade: 2,0
Price:
US$ 15.99
‚Lovecraftian Horror‘. Zur visuell-narrativen Darstellung des "namenlosen Grauens" und des "unsäglichen Schreckens" im Videospiel Bloodborne (2015)
Autor:in:
Yue Xi (Author)
Category:
Academic Paper , 2021 , Grade: 1,0
Price:
US$ 0.99
Videospiele als interaktive Fiktionen - Zur Literarizität der Neuen Medien
Autor:in:
Yann Martin (Author)
Category:
Diploma Thesis , 2009 , Grade: 1
Price:
US$ 39.99
Identitätsarbeit im Videospiel Dragon Age:Origins
Autor:in:
BA Sabrina Auer (Author)
Category:
Seminar Paper , 2012 , Grade: 2
Price:
US$ 16.99
Faszinationskraft von Computer- und Videospielen aus medien- und spielpsychologischer Perspektive
Eine empirische Untersuchung am Beispiel von Tomb Raider und Lara Croft
Autor:in:
Christoph Klimmt (Author)
Category:
Diploma Thesis , 2000 , Grade: 1,0
Price:
US$ 39.99
Videospiele und ihre Spieler. Mit Schwierigkeiten von Subkultur zum Mainstream?
Sichtweisen, Probleme und Entwicklungen seit Mitte der 1980er Jahre
Autor:in:
Daniel Hartmann (Author)
Category:
Term Paper , 2015 , Grade: 1,7
Price:
US$ 16.99
"Assassin's Creed III". Erlebbarkeit von Geschichte durch das Videospiel
Autor:in:
Thalita Müller (Author)
Category:
Term Paper , 2018 , Grade: 1,7
Price:
US$ 16.99
Eine Übersetzungsanalyse am Beispiel ausgewählter Metaphern im Videospiel "Resident Evil 4"
Autor:in:
B.A. Sarah Insacco (Author)
Category:
Project Report , 2015 , Grade: 11,0
Price:
US$ 14.99
Das Videospiel "Faster Than Light" (FTL). Einfluss der Entscheidungen auf das Spielerlebnis
Autor:in:
Anonym (Author)
Category:
Term Paper (Advanced seminar) , 2020 , Grade: 2,3
Price:
US$ 16.99
Die Semantisierung des Raums im Videospiel "The Legend of Zelda: Majora´s Mask"
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New
Autor:in:
Ilona Saathoff (Author)
Category:
Term Paper , 2023 , Grade: 1,7
Price:
US$ 18.99
Die digitale Logik des Todes in Videospielen
Phänomenologische Erkenntnisse zur Erfahrbarkeit und Gravitas des Todes im Videospiel "DESTINY 2"
Autor:in:
Timotheus Meiß (Author)
Category:
Term Paper , 2023 , Grade: 2,0
Price:
US$ 17.99
Das Videospiel "There Is No Game: Wrong Dimension". Eine neue Perspektive auf das Scheitern?
Autor:in:
Anonym (Author)
Category:
Term Paper , 2021 , Grade: 2,0
Price:
US$ 14.99
Analyse der Abbildung simulierter Persönlichkeitsentwicklung des Protagonisten im Videospiel "Vampire: The Masquerade – Bloodlines"
Autor:in:
B.A. Sarah Insacco (Author)
Category:
Term Paper , 2016 , Grade: 15,0
Price:
US$ 16.99
Interaktives Erzählen und Minimalismus
Eine erzähltheoretische Auseinandersetzung mit Playdeads "Limbo" (2010)
Autor:in:
Wolfram Bange (Author)
Category:
Examination Thesis , 2013 , Grade: 1,3
Price:
US$ 22.99
Jugendsprache in der Gamerszene. Das Spiel Fortnite
Autor:in:
Julia Krumm (Author)
Category:
Term Paper , 2018 , Grade: 1,5
Price:
US$ 16.99
PR-Handbuch für Games: Einführung in die PR-Kampagnenerstellung für ein Computer- oder Videospiel
Autor:in:
Kerstin Strangfeld (Author)
Category:
Master's Thesis , 2012 , Grade: 1,3
Price:
US$ 36.99
Hyperrealismus und Selbstreferentialität in Hideo Kojimas "Metal Gear Solid"
Autor:in:
Thomas Vasniszky (Author)
Category:
Seminar Paper , 2014 , Grade: 2,3
Price:
US$ 14.99
Comics2Games - Wie sich die Bilder steuern lernen
Autor:in:
Matthias Weber (Author)
Category:
Master's Thesis , 2011 , Grade: 1,3
Price:
US$ 38.99
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