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Results for »
games
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Video Games For The Elderly
How can video games be made more appealing to the elderly?
Autor:in:
Christian Dordel (Author)
Category:
Seminar Paper , 2023 , Grade: 1,3
Price:
US$ 17.99
Vom Brettspiel zum Mobile Game
Erfolgsfaktoren für die Konzeption eines Mobile Games
Autor:in:
M.A. Isabell Kram (Author)
Category:
Master's Thesis , 2012 , Grade: 1
Price:
US$ 41.99
Framing Games. E-Sport im Spannungsfeld von PR und Journalismus
Eine Untersuchung am Beispiel der World Cyber Games 2008
Autor:in:
Master of Arts Jan Horak (Author)
Category:
Master's Thesis , 2013 , Grade: 2,1
Price:
US$ 16.99
HyperPlay. General Game Playing mit imperfekten Informationen
Grundlagen der Game Description Language und der Monte-Carlo-Methode
Autor:in:
Lea Kristin Gerling (Author)
Category:
Seminar Paper , 2013 , Grade: 1,0
Price:
US$ 17.99
Programmierung Game of Life
Game of Life mit Delphi 5.0
Autor:in: Anonymous
Category:
Seminar Paper , 2007 , Grade: 1,3
Price:
US$ 15.99
Alternate Reality Games
Nutzung und Einsatzmöglichkeiten der internetbasierten Kommunikationskanäle, die Fallbeispiele Facebook und Twitter sowie die Konzeption eines Prototyps eines Alternate Reality Games
Autor:in:
Markus Wellmann (Author)
Category:
Bachelor Thesis , 2011 , Grade: 1,0
Price:
US$ 40.99
Location-based Mobile Games
State of the art and future challenges for developing location-based games for mobile devices
Autor:in:
L. A. Lehmann (Author)
Category:
Term Paper (Advanced seminar) , 2012 , Grade: 1.3
Price:
US$ 16.99
Benefits of Using Improv Games for Teaching EFL Classes
Improvisation game techniques in comparison to classical teaching methodologies. An example of a game for all stages of EFL learners
Autor:in:
Sina Laura Rautmann (Author)
Category:
Term Paper (Advanced seminar) , 2014 , Grade: 1,3
Price:
US$ 14.99
Fighting Fake News in the EFL-classroom through "The Bad News Game". Potential and Challenges
To what extent is "The Bad News Game" suitable for raising students’ awareness for fake news and disinformation on the Internet?
Autor:in: Anonymous
Category:
Lesson Plan , 2022 , Grade: 11
Price:
US$ 15.99
Virtual Balls: Interactive Games for Theatre Audiences
Motion Detection as User Interface for Games
Autor:in:
Dipl.-Ing. Jana Sieber (Author)
Category:
Bachelor Thesis , 2006 , Grade: 1,3
Price:
US$ 0.99
Olympic Tourism and the Beijing Olympic Summer Games 2008
An analysis of crucial factors influencing the development of tourist packages for the Olympic Games from a tour operator’s perspective
Autor:in:
Juliane Banner (Author)
Category:
Bachelor Thesis , 2007 , Grade: 1,3
Price:
US$ 61.99
Putnam Two-level games
Application of the two-level game approach by Robert Putnam to a recent negotiation case
Autor:in:
Natalie Züfle (Author)
Category:
Term Paper , 2009 , Grade: 1,2
Price:
US$ 6.99
God or Hero: How Video Games Engage Us to Play Them
Autor:in:
Master of Education Lena Förste (Author)
Category:
Essay , 2012 , Grade: 1,3
Price:
US$ 6.99
Wie "Game of Thrones - A Telltale Game Series" sich nahtlos in die Welt der TV-Serie einfügt
Lineare und non-lineare Bildwelten. Filme sehen und Computerspiele navigieren
Autor:in:
Marie Krist (Author)
Category:
Term Paper , 2016 , Grade: 1,7
Price:
US$ 6.99
In-Game Advertising. Funktion und Einsatz als Marketinginstrument
Autor:in:
Dennis Schindeldecker (Author)
Category:
Seminar Paper , 2014 , Grade: 1,3
Price:
US$ 17.99
Serious Games und Digital Game Based Learning. Spielebasierte E-Learning Trends der Zukunft
Autor:in:
Gerhard Doujak (Author)
Category:
Scientific Essay , 2015
Price:
US$ 17.99
Serious Games als Möglichkeit der Wissensvermittlung in der Erwachsenenbildung
Welche Fähigkeiten und Wissen können sie vermitteln?
Autor:in:
Vanessa Reich (Author)
Category:
Term Paper , 2022 , Grade: 1,0
Price:
US$ 14.99
Entscheidungsfreiheit im Computerspiel. Traumatisierende Entscheidungssituationen in "Game of Thrones. A Telltale Game Series"
Autor:in:
Maximilian Pössinger (Author)
Category:
Seminar Paper , 2017 , Grade: 1,0
Price:
US$ 14.99
Wie Marken von der Game-Industrie lernen und profitieren können. Eine Analyse der psychologischen Erfolgsfaktoren von Advergames im Mobile Marketing
Autor:in:
Nancy Bernhardt (Author)
Category:
Bachelor Thesis , 2014 , Grade: 1,3
Price:
US$ 36.99
Die Wirkung von In-Game Advertising auf die Zielgruppe
Autor:in:
Felix Dlugosch (Author)
Category:
Term Paper , 2012 , Grade: 2,0
Price:
US$ 17.99
Serious Games – Über den Nutzen und die Gefahren digitaler (Lern-)spiele
Autor:in:
Daniel Rahn (Author)
Category:
Elaboration , 2011 , Grade: 1,0
Price:
US$ 16.99
Persuasive Games. Eine Möglichkeit des sozialen Einflusses durch Games?
Autor:in:
Sabrina Kaindl (Author)
Category:
Term Paper (Advanced seminar) , 2017 , Grade: 1,7
Price:
US$ 17.99
Kompetenzentwicklung mit E-Learning Tools. Möglichkeiten, Grenzen und bildungswissenschaftliche Perspektiven von Serious Games in der beruflichen Bildung
Autor:in:
Nora Ulbing (Author)
Category:
Term Paper , 2014 , Grade: 1,2
Price:
US$ 17.99
In-Game-Advertising - Potenziale und Grenzen dieser Form der werblichen Kommunikation
Autor:in:
Alexander Vetter (Author)
Category:
Bachelor Thesis , 2012 , Grade: 2,0
Price:
US$ 20.99
Lerneffekte durch Serious Games bei Kindern im Grundschulalter
Autor:in:
Sabine Felfer-Sitzenfrey (Author)
Category:
Term Paper , 2010 , Grade: 1,7
Price:
US$ 14.99
Der Einfluss von Game Sound auf das Flow-Erlebnis beim Computerspielen
Autor:in:
Nora Klutzny (Author)
Category:
Term Paper (Advanced seminar) , 2017 , Grade: 1,3
Price:
US$ 14.99
Gewaltdarstellung und deren Motive in „Benny‘s Video“ und „Funny Games“ von Michael Haneke
Autor:in:
Sebastian Götz (Author)
Category:
Term Paper , 2010 , Grade: 1,7
Price:
US$ 14.99
This game series adapts to the choices you make. Remediatisierungen des Quality TV im Computerspiel "The Walking Dead" von Telltale Games
Autor:in:
Julian Pfahl (Author)
Category:
Term Paper (Advanced seminar) , 2014 , Grade: 1,0
Price:
US$ 17.99
Inspection Game - Eine ökonomische Analyse
Autor:in:
Torsten Giermann (Author)
Category:
Diploma Thesis , 2011 , Grade: 2,7
Price:
US$ 34.99
Untersuchung der Wahrnehmung und Erinnerung von In-Game Advertising in Abhängigkeit von der Positionierung und Spielspannung
Eine Untersuchung des impliziten Spielerverhaltens mittels Eye Tracking und Messung des Hautleitwerts
Autor:in:
Matthias Meyfarth (Author)
Category:
Diploma Thesis , 2009 , Grade: 1,7
Price:
US$ 36.99
E-Games Marketing und Digital Marketing Entertainment
Potentiale und Probleme
Autor:in:
Marcus Volkmar (Author)
Category:
Diploma Thesis , 2010
Price:
US$ 31.99
In-Game-Advertising in Computerspielen - eine vernachlässigbare Werbeform?
Autor:in:
Hendrik Heyn (Author)
Category:
Bachelor Thesis , 2010 , Grade: 2,0
Price:
US$ 20.99
Serious Games. Anwendung digitaler Spiele in den Bereichen Training, Bildung und HealthCare
Autor:in:
Markus Wilms (Author)
Category:
Diploma Thesis , 2009 , Grade: 1,0
Price:
US$ 36.99
Design und Evaluation von Pervasive Games
Autor:in:
Dipl.-Inf. Sönke Bullerdiek (Author)
Category:
Diploma Thesis , 2006 , Grade: 1,0
Price:
US$ 36.99
Nachhaltige Themen in Form eines Escape Games im Geografieunterricht (7. Klasse)
Autor:in:
Kevin Ruser (Author)
Category:
Examination Thesis , 2022 , Grade: 1,6
Price:
US$ 16.99
Einsatz von Serious Games zur Förderung von Motivation und Leistung im beruflichen Kontext
Autor:in:
Inessa Amossowa (Author)
Category:
Term Paper , 2020 , Grade: 1,3
Price:
US$ 18.99
In-Game-Advertising. Die Betrachtung der Vor- und Nachteile für Unternehmen in der Marketingkommunikation
Autor:in:
Johannes Wagner (Author)
Category:
Seminar Paper , 2018 , Grade: 1,0
Price:
US$ 14.99
Digital Game-based Learning. Potenziale für die Führungskräfteentwicklung
Autor:in:
Stefanie Feder (Author)
Category:
Master's Thesis , 2013 , Grade: 1
Price:
US$ 36.99
E-Learning am Beispiel von Serious Games
Ein Abriss
Autor:in:
Tobias Engfer (Author)
Category:
Seminar Paper , 2012 , Grade: 1,7
Price:
US$ 14.99
Das Videospiel "There Is No Game: Wrong Dimension". Eine neue Perspektive auf das Scheitern?
Autor:in: Anonymous
Category:
Term Paper , 2021 , Grade: 2,0
Price:
US$ 14.99
The Netflix Series "Squid Game" as Anti-Capitalist Allegory. A Theoretical Approach
Autor:in:
Victoria Joschko (Author)
Category:
Term Paper , 2022 , Grade: 1,3
Price:
US$ 14.99
Serious Games als neuer Weg zur Ausbildung von medizinischem Fachpersonal. Systematische Klassifizierung der Anwendungsbereiche von Serious Games und ihren Komponenten
Autor:in: Anonymous
Category:
Term Paper , 2023 , Grade: 1,7
Price:
US$ 15.99
Games make Gender. Computerspiele im Horizont einer gendersensiblen Medienkompetenzbildung
Autor:in:
Leon Pezzica (Author)
Category:
Term Paper , 2020 , Grade: 1,0
Price:
US$ 15.99
Erfolgsfaktoren von In-Game-Advertising. Wandel in der Gamingwelt
Autor:in:
Eric Incorvaia (Author)
Category:
Term Paper , 2018
Price:
US$ 15.99
Die popularisierten Highland Games im 19., 20. und 21. Jahrhundert
Kulturelle Modernisierung und Zivilisierung der schottischen Highlands
Autor:in:
Niklas Jung (Author)
Category:
Academic Paper , 2005 , Grade: 1,0
Price:
US$ 17.99
Let's (not) Play. Wie Games noch als Video faszinieren
Autor:in:
Bastian Weiß (Author)
Category:
Bachelor Thesis , 2013 , Grade: 1,5
Price:
US$ 15.99
Serious Games in der Wissensvermittlung
Wenn die Grenzen zwischen virtueller und realer Welt verschmelzen
Autor:in:
Bachelor of Arts Andreas Ries (Author)
Category:
Seminar Paper , 2012 , Grade: 1,3
Price:
US$ 17.99
In-Game Advertising
Refinanzierungsstrategie der Zukunft auf dem Computer- und Videospielmarkt für Kinder?
Autor:in:
Anja Hempel (Author)
Category:
Seminar Paper , 2009 , Grade: 1,7
Price:
US$ 14.99
Das General Aggression Model (GAM)
Autor:in:
Martina Vögele (Author)
Category:
Seminar Paper , 2010 , Grade: 1,3
Price:
US$ 14.99
Serious Games. Spiele für Führungskräfte
Autor:in:
Dilara Akdas (Author)
Category:
Elaboration , 2020 , Grade: 1,7
Price:
US$ 16.99
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