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Results for »
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Framing Games. E-Sport im Spannungsfeld von PR und Journalismus
Eine Untersuchung am Beispiel der World Cyber Games 2008
Autor:in:
Master of Arts Jan Horak (Author)
Category:
Master's Thesis , 2013 , Grade: 2,1
Price:
US$ 16.99
HyperPlay. General Game Playing mit imperfekten Informationen
Grundlagen der Game Description Language und der Monte-Carlo-Methode
Autor:in:
Lea Kristin Gerling (Author)
Category:
Seminar Paper , 2013 , Grade: 1,0
Price:
US$ 17.99
Programmierung Game of Life
Game of Life mit Delphi 5.0
Autor:in: Anonymous
Category:
Seminar Paper , 2007 , Grade: 1,3
Price:
US$ 15.99
In-Game Advertising. Funktion und Einsatz als Marketinginstrument
Autor:in:
Dennis Schindeldecker (Author)
Category:
Seminar Paper , 2014 , Grade: 1,3
Price:
US$ 17.99
Serious Games und Digital Game Based Learning. Spielebasierte E-Learning Trends der Zukunft
Autor:in:
Gerhard Doujak (Author)
Category:
Scientific Essay , 2015
Price:
US$ 17.99
Serious Games als Möglichkeit der Wissensvermittlung in der Erwachsenenbildung
Welche Fähigkeiten und Wissen können sie vermitteln?
Autor:in:
Vanessa Reich (Author)
Category:
Term Paper , 2022 , Grade: 1,0
Price:
US$ 14.99
Die Wirkung von In-Game Advertising auf die Zielgruppe
Autor:in:
Felix Dlugosch (Author)
Category:
Term Paper , 2012 , Grade: 2,0
Price:
US$ 17.99
Serious Games – Über den Nutzen und die Gefahren digitaler (Lern-)spiele
Autor:in:
Daniel Rahn (Author)
Category:
Elaboration , 2011 , Grade: 1,0
Price:
US$ 16.99
Entscheidungsfreiheit im Computerspiel. Traumatisierende Entscheidungssituationen in "Game of Thrones. A Telltale Game Series"
Autor:in:
Maximilian Pössinger (Author)
Category:
Seminar Paper , 2017 , Grade: 1,0
Price:
US$ 15.99
Persuasive Games. Eine Möglichkeit des sozialen Einflusses durch Games?
Autor:in:
Sabrina Kaindl (Author)
Category:
Term Paper (Advanced seminar) , 2017 , Grade: 1,7
Price:
US$ 17.99
Kompetenzentwicklung mit E-Learning Tools. Möglichkeiten, Grenzen und bildungswissenschaftliche Perspektiven von Serious Games in der beruflichen Bildung
Autor:in:
Nora Ulbing (Author)
Category:
Term Paper , 2014 , Grade: 1,2
Price:
US$ 17.99
In-Game-Advertising - Potenziale und Grenzen dieser Form der werblichen Kommunikation
Autor:in:
Alexander Vetter (Author)
Category:
Bachelor Thesis , 2012 , Grade: 2,0
Price:
US$ 20.99
Lerneffekte durch Serious Games bei Kindern im Grundschulalter
Autor:in:
Sabine Felfer-Sitzenfrey (Author)
Category:
Term Paper , 2010 , Grade: 1,7
Price:
US$ 14.99
Gewaltdarstellung und deren Motive in „Benny‘s Video“ und „Funny Games“ von Michael Haneke
Autor:in:
Sebastian Götz (Author)
Category:
Term Paper , 2010 , Grade: 1,7
Price:
US$ 14.99
This game series adapts to the choices you make. Remediatisierungen des Quality TV im Computerspiel "The Walking Dead" von Telltale Games
Autor:in:
Julian Pfahl (Author)
Category:
Term Paper (Advanced seminar) , 2014 , Grade: 1,0
Price:
US$ 17.99
In-Game-Advertising in Computerspielen - eine vernachlässigbare Werbeform?
Autor:in:
Hendrik Heyn (Author)
Category:
Bachelor Thesis , 2010 , Grade: 2,0
Price:
US$ 20.99
Nachhaltige Themen in Form eines Escape Games im Geografieunterricht (7. Klasse)
Autor:in:
Kevin Ruser (Author)
Category:
Examination Thesis , 2022 , Grade: 1,6
Price:
US$ 16.99
Einsatz von Serious Games zur Förderung von Motivation und Leistung im beruflichen Kontext
Autor:in:
Inessa Amossowa (Author)
Category:
Term Paper , 2020 , Grade: 1,3
Price:
US$ 18.99
In-Game-Advertising. Die Betrachtung der Vor- und Nachteile für Unternehmen in der Marketingkommunikation
Autor:in:
Johannes Wagner (Author)
Category:
Seminar Paper , 2018 , Grade: 1,0
Price:
US$ 14.99
E-Learning am Beispiel von Serious Games
Ein Abriss
Autor:in:
Tobias Engfer (Author)
Category:
Seminar Paper , 2012 , Grade: 1,7
Price:
US$ 14.99
The Netflix Series "Squid Game" as Anti-Capitalist Allegory. A Theoretical Approach
Autor:in:
Victoria Joschko (Author)
Category:
Term Paper , 2022 , Grade: 1,3
Price:
US$ 14.99
Serious Games als neuer Weg zur Ausbildung von medizinischem Fachpersonal. Systematische Klassifizierung der Anwendungsbereiche von Serious Games und ihren Komponenten
Autor:in: Anonymous
Category:
Term Paper , 2023 , Grade: 1,7
Price:
US$ 15.99
Der Einfluss von Game Sound auf das Flow-Erlebnis beim Computerspielen
Autor:in:
Nora Klutzny (Author)
Category:
Term Paper (Advanced seminar) , 2017 , Grade: 1,3
Price:
US$ 15.99
Games make Gender. Computerspiele im Horizont einer gendersensiblen Medienkompetenzbildung
Autor:in:
Leon Pezzica (Author)
Category:
Term Paper , 2020 , Grade: 1,0
Price:
US$ 15.99
Erfolgsfaktoren von In-Game-Advertising. Wandel in der Gamingwelt
Autor:in:
Eric Incorvaia (Author)
Category:
Term Paper , 2018
Price:
US$ 15.99
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