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Publication Year

Results for » serious games «  (1930 results)

Sort by
12...40>
  • Serious Games in der beruflichen Bildung
    Title: Serious Games in der beruflichen Bildung
    Autor:in: Anonym (Author)
    Category: Term Paper (Advanced seminar) , 2016 , Grade: 3
    Price: US$ 14.99
  • E-Learning am Beispiel von Serious Games
    Ein Abriss
    Title: E-Learning am Beispiel von Serious Games
    Autor:in: Tobias Engfer (Author)
    Category: Seminar Paper , 2012 , Grade: 1,7
    Price: US$ 14.99
  • Serious Games als Möglichkeit der Wissensvermittlung in der Erwachsenenbildung
    Welche Fähigkeiten und Wissen können sie vermitteln?
    Title: Serious Games als Möglichkeit der Wissensvermittlung in der Erwachsenenbildung
    Autor:in: Vanessa Reich (Author)
    Category: Term Paper , 2022 , Grade: 1,0
    Price: US$ 14.99
  • Gestaltung und Einsatz von Serious Games zur Förderung der Handlungskompetenz
    Title: Gestaltung und Einsatz von Serious Games zur Förderung der Handlungskompetenz
    Autor:in: Marco Franke (Author)
    Category: Examination Thesis , 2009 , Grade: 1
    Price: US$ 19.99
  • E-Planspiele und Serious Games in der beruflichen Aus- und Weiterbildung
    Title: E-Planspiele und Serious Games in der beruflichen Aus- und Weiterbildung
    Autor:in: Marian Schneider (Author)
    Category: Term Paper , 2014 , Grade: 1,7
    Price: US$ 14.99
  • Serious Games und Digital Game Based Learning. Spielebasierte E-Learning Trends der Zukunft
    Title: Serious Games und Digital Game Based Learning. Spielebasierte E-Learning Trends der Zukunft
    Autor:in: Gerhard Doujak (Author)
    Category: Scientific Essay , 2015
    Price: US$ 16.99
  • Serious Games. Anwendung digitaler Spiele in den Bereichen Training, Bildung und HealthCare
    Title: Serious Games. Anwendung digitaler Spiele in den Bereichen Training, Bildung und HealthCare
    Autor:in: Markus Wilms (Author)
    Category: Diploma Thesis , 2009 , Grade: 1,0
    Price: US$ 39.99
  • Serious Games als Möglichkeiten des spielerischen Erlernens von beruflichen Handlungskompetenzen in der Pflege - New
    Title: Serious Games als Möglichkeiten des spielerischen Erlernens von beruflichen Handlungskompetenzen in der Pflege
    Autor:in: Carolin Bengelsdorf (Author)
    Category: Term Paper , 2024 , Grade: 1,7
    Price: US$ 18.99
  • Serious Games. Spiele für Führungskräfte
    Title: Serious Games. Spiele für Führungskräfte
    Autor:in: Dilara Akdas (Author)
    Category: Elaboration , 2020 , Grade: 1,7
    Price: US$ 16.99
  • Serious Games in der Wissensvermittlung
    Wenn die Grenzen zwischen virtueller und realer Welt verschmelzen
    Title: Serious Games in der Wissensvermittlung
    Autor:in: Bachelor of Arts Andreas Ries (Author)
    Category: Seminar Paper , 2012 , Grade: 1,3
    Price: US$ 17.99
  • Kompetenzentwicklung mit E-Learning Tools. Möglichkeiten, Grenzen und bildungswissenschaftliche Perspektiven von Serious Games in der beruflichen Bildung
    Title: Kompetenzentwicklung mit E-Learning Tools. Möglichkeiten, Grenzen und bildungswissenschaftliche Perspektiven von Serious Games in der beruflichen Bildung
    Autor:in: Nora Ulbing (Author)
    Category: Term Paper , 2014 , Grade: 1,2
    Price: US$ 17.99
  • Kompetenzentwicklung durch den Einsatz von Serious Games
    Title: Kompetenzentwicklung durch den Einsatz von Serious Games
    Autor:in: Bettina Busz (Author)
    Category: Term Paper , 2021 , Grade: 1,4
    Price: US$ 17.99
  • Serious Games als neuer Weg zur Ausbildung von medizinischem Fachpersonal. Systematische Klassifizierung der Anwendungsbereiche von Serious Games und ihren Komponenten
    Title: Serious Games als neuer Weg zur Ausbildung von medizinischem Fachpersonal. Systematische Klassifizierung der Anwendungsbereiche von Serious Games und ihren Komponenten
    Autor:in: Anonym (Author)
    Category: Term Paper , 2023 , Grade: 1,7
    Price: US$ 14.99
  • Lerneffekte durch Serious Games bei Kindern im Grundschulalter
    Title: Lerneffekte durch Serious Games bei Kindern im Grundschulalter
    Autor:in: Sabine Felfer-Sitzenfrey (Author)
    Category: Term Paper , 2010 , Grade: 1,7
    Price: US$ 14.99
  • Serious Games in der Wirtschaft. Grundlagen, Bedeutung und potentielle Märkte
    Title: Serious Games in der Wirtschaft. Grundlagen, Bedeutung und potentielle Märkte
    Autor:in: Marius Neumann (Author)
    Category: Seminar Paper , 2016 , Grade: 1,3
    Price: US$ 14.99
  • Serious Games – Über den Nutzen und die Gefahren digitaler (Lern-)spiele
    Title: Serious Games – Über den Nutzen und die Gefahren digitaler (Lern-)spiele
    Autor:in: Daniel Rahn (Author)
    Category: Elaboration , 2011 , Grade: 1,0
    Price: US$ 16.99
  • Einsatz von Serious Games zur Förderung von Motivation und Leistung im beruflichen Kontext
    Title: Einsatz von Serious Games zur Förderung von Motivation und Leistung im beruflichen Kontext
    Autor:in: Inessa Amossowa (Author)
    Category: Term Paper , 2020 , Grade: 1,3
    Price: US$ 17.99
  • An Extreme Tagging System as a Game With a Purpose
    Title: An Extreme Tagging System as a Game With a Purpose
    Autor:in: Dennis Hartrampf (Author)
    Category: Master's Thesis , 2012 , Grade: 2,3
    Price: US$ 38.99
  • Serious-Virtual-Reality-Games in deutschsprachigen Unternehmen. Erfolgsfaktoren zur Implementierung und Nutzung
    Title: Serious-Virtual-Reality-Games in deutschsprachigen Unternehmen. Erfolgsfaktoren zur Implementierung und Nutzung
    Autor:in: Max Müller-Christiansen (Author), Fabian Nowak (Author), Johannes Geuther (Author)
    Category: Academic Paper , 2022 , Grade: 1,7
    Price: US$ 0.-
  • Digital Game Based Learning: Konzept zur Integration in eine universitäre Lernplattform
    Title: Digital Game Based Learning: Konzept zur Integration in eine universitäre Lernplattform
    Autor:in: Philip Kaiser (Author)
    Category: Diploma Thesis , 2012 , Grade: 2,0
    Price: US$ 31.99
  • Sports in Society and Politics behind the Iron Curtain. Joyful Games or Serious Battles?
    Title: Sports in Society and Politics behind the Iron Curtain. Joyful Games or Serious Battles?
    Autor:in: Clara Omag (Author)
    Category: Seminar Paper , 2012 , Grade: 1
    Price: US$ 15.99
  • Die virtuelle Welt der Mona Lisa. Kann ein Bildungsspiel im Kunstunterricht bei Schülern das Interesse an Kunst und Kultur wecken?
    Erstellung einer virtuellen Welt mithilfe von OpenSimulator über das historische Gemälde der Mona Lisa von Leonardo da Vinci
    Title: Die virtuelle Welt der Mona Lisa. Kann ein Bildungsspiel im Kunstunterricht bei Schülern das Interesse an Kunst und Kultur wecken?
    Autor:in: Anonym (Author)
    Category: Internship Report , 2014 , Grade: 1,0
    Price: US$ 16.99
  • Gamification im Marketing. Zielgruppenspezifische Betrachtung der Einsatzfelder und Potenziale
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    Category: Bachelor Thesis , 2013 , Grade: 1,7
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    Category: Term Paper (Advanced seminar) , 2023 , Grade: 1,3
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