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Results for »
serious_games
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“It’s not just about money”: An Ethnography of Rebusque Performances and Life-Stories on Public Transportation Buses in Downtown Bogotá, Colombia
Autor:in:
Ana Fonseca (Author)
Category:
Master's Thesis , 2010 , Grade: With Distinction
Price:
US$ 17.99
Gamification und Social TV. Crossmediale TV-Formate am Beispiel Tatort+
Autor:in:
Sarah Uhrhan (Author)
Category:
Term Paper (Advanced seminar) , 2012 , Grade: 1,3
Price:
US$ 16.99
Serious Games in der Wissensvermittlung
Wenn die Grenzen zwischen virtueller und realer Welt verschmelzen
Autor:in:
Bachelor of Arts Andreas Ries (Author)
Category:
Seminar Paper , 2012 , Grade: 1,3
Price:
US$ 17.99
Serious Games – Über den Nutzen und die Gefahren digitaler (Lern-)spiele
Autor:in:
Daniel Rahn (Author)
Category:
Elaboration , 2011 , Grade: 1,0
Price:
US$ 16.99
Football Hooligans in England
A Subculture Struggling for Power, Respect and Male Identity
Autor:in:
Master of Education Thomas Schachtebeck (Author)
Category:
Bachelor Thesis , 2007 , Grade: 2,0
Price:
US$ 16.99
Serious Games als Möglichkeit der Wissensvermittlung in der Erwachsenenbildung
Welche Fähigkeiten und Wissen können sie vermitteln?
Autor:in:
Vanessa Reich (Author)
Category:
Term Paper , 2022 , Grade: 1,0
Price:
US$ 14.99
Serious Games als neuer Weg zur Ausbildung von medizinischem Fachpersonal. Systematische Klassifizierung der Anwendungsbereiche von Serious Games und ihren Komponenten
Autor:in: Anonymous
Category:
Term Paper , 2023 , Grade: 1,7
Price:
US$ 15.99
Moderne Formen der Personalentwicklung. Gamification
Autor:in: Anonymous
Category:
Term Paper , 2020 , Grade: 1,7
Price:
US$ 13.99
Lehren und Lernen mit Medien. Analyse von "A seat at the table" nach dem "Serious Game Design Assessment Model"
Autor:in:
Andrea Böck (Author)
Category:
Seminar Paper , 2021 , Grade: Sehr gut
Price:
US$ 14.99
Lernen mit digitalen Medien und deren Design. Ein Beispiel anhand der Lernapp "Schlaumäuse-Wörtersee"
Autor:in:
Cassandra Götz (Author)
Category:
Term Paper (Advanced seminar) , 2019 , Grade: 1,0
Price:
US$ 15.99
Games make Gender. Computerspiele im Horizont einer gendersensiblen Medienkompetenzbildung
Autor:in:
Leon Pezzica (Author)
Category:
Term Paper , 2020 , Grade: 1,0
Price:
US$ 15.99
Serious Games in der Wirtschaft. Grundlagen, Bedeutung und potentielle Märkte
Autor:in:
Marius Neumann (Author)
Category:
Seminar Paper , 2016 , Grade: 1,3
Price:
US$ 14.99
Serious Games in der beruflichen Bildung
Autor:in: Anonymous
Category:
Term Paper (Advanced seminar) , 2016 , Grade: 3
Price:
US$ 14.99
Sports in Society and Politics behind the Iron Curtain. Joyful Games or Serious Battles?
Autor:in:
Clara Omag (Author)
Category:
Seminar Paper , 2012 , Grade: 1
Price:
US$ 14.99
E-Planspiele und Serious Games in der beruflichen Aus- und Weiterbildung
Autor:in:
Marian Schneider (Author)
Category:
Term Paper , 2014 , Grade: 1,7
Price:
US$ 14.99
E-Learning am Beispiel von Serious Games
Ein Abriss
Autor:in:
Tobias Engfer (Author)
Category:
Seminar Paper , 2012 , Grade: 1,7
Price:
US$ 14.99
Lerneffekte durch Serious Games bei Kindern im Grundschulalter
Autor:in:
Sabine Felfer-Sitzenfrey (Author)
Category:
Term Paper , 2010 , Grade: 1,7
Price:
US$ 14.99
Transmediale Narration im Kino
Von den Anfängen bis zu Alternate Reality Games am Beispiel von "The Dark Knight"
Autor:in:
Diana Weschke (Author)
Category:
Term Paper (Advanced seminar) , 2010 , Grade: 2
Price:
US$ 14.99
Serious-Virtual-Reality-Games in deutschsprachigen Unternehmen. Erfolgsfaktoren zur Implementierung und Nutzung
Autor:in:
Max Müller-Christiansen (Author)
,
Fabian Nowak (Author)
,
Johannes Geuther (Author)
Category:
Academic Paper , 2022 , Grade: 1,7
Price:
US$ 0.-
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