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Publication Year

Results for » serious games  «  (1922 results)

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  • Serious Games. Spiele für Führungskräfte
    Title: Serious Games. Spiele für Führungskräfte
    Autor:in: Dilara Akdas (Author)
    Category: Elaboration , 2020 , Grade: 1,7
    Price: US$ 16.99
  • Serious Games in der Wissensvermittlung
    Wenn die Grenzen zwischen virtueller und realer Welt verschmelzen
    Title: Serious Games in der Wissensvermittlung
    Autor:in: Bachelor of Arts Andreas Ries (Author)
    Category: Seminar Paper , 2012 , Grade: 1,3
    Price: US$ 17.99
  • Serious Games in der beruflichen Bildung
    Title: Serious Games in der beruflichen Bildung
    Autor:in: Anonym (Author)
    Category: Term Paper (Advanced seminar) , 2016 , Grade: 3
    Price: US$ 14.99
  • E-Learning am Beispiel von Serious Games
    Ein Abriss
    Title: E-Learning am Beispiel von Serious Games
    Autor:in: Tobias Engfer (Author)
    Category: Seminar Paper , 2012 , Grade: 1,7
    Price: US$ 14.99
  • Kompetenzentwicklung durch den Einsatz von Serious Games
    Title: Kompetenzentwicklung durch den Einsatz von Serious Games
    Autor:in: Bettina Busz (Author)
    Category: Term Paper , 2021 , Grade: 1,4
    Price: US$ 17.99
  • Lerneffekte durch Serious Games bei Kindern im Grundschulalter
    Title: Lerneffekte durch Serious Games bei Kindern im Grundschulalter
    Autor:in: Sabine Felfer-Sitzenfrey (Author)
    Category: Term Paper , 2010 , Grade: 1,7
    Price: US$ 14.99
  • Serious Games als neuer Weg zur Ausbildung von medizinischem Fachpersonal. Systematische Klassifizierung der Anwendungsbereiche von Serious Games und ihren Komponenten
    Title: Serious Games als neuer Weg zur Ausbildung von medizinischem Fachpersonal. Systematische Klassifizierung der Anwendungsbereiche von Serious Games und ihren Komponenten
    Autor:in: Anonym (Author)
    Category: Term Paper , 2023 , Grade: 1,7
    Price: US$ 14.99
  • Serious Games als Möglichkeit der Wissensvermittlung in der Erwachsenenbildung
    Welche Fähigkeiten und Wissen können sie vermitteln?
    Title: Serious Games als Möglichkeit der Wissensvermittlung in der Erwachsenenbildung
    Autor:in: Vanessa Reich (Author)
    Category: Term Paper , 2022 , Grade: 1,0
    Price: US$ 14.99
  • Gestaltung und Einsatz von Serious Games zur Förderung der Handlungskompetenz
    Title: Gestaltung und Einsatz von Serious Games zur Förderung der Handlungskompetenz
    Autor:in: Marco Franke (Author)
    Category: Examination Thesis , 2009 , Grade: 1
    Price: US$ 19.99
  • Serious Games in der Wirtschaft. Grundlagen, Bedeutung und potentielle Märkte
    Title: Serious Games in der Wirtschaft. Grundlagen, Bedeutung und potentielle Märkte
    Autor:in: Marius Neumann (Author)
    Category: Seminar Paper , 2016 , Grade: 1,3
    Price: US$ 14.99
  • E-Planspiele und Serious Games in der beruflichen Aus- und Weiterbildung
    Title: E-Planspiele und Serious Games in der beruflichen Aus- und Weiterbildung
    Autor:in: Marian Schneider (Author)
    Category: Term Paper , 2014 , Grade: 1,7
    Price: US$ 14.99
  • Serious Games – Über den Nutzen und die Gefahren digitaler (Lern-)spiele
    Title: Serious Games – Über den Nutzen und die Gefahren digitaler (Lern-)spiele
    Autor:in: Daniel Rahn (Author)
    Category: Elaboration , 2011 , Grade: 1,0
    Price: US$ 16.99
  • Serious Games und Digital Game Based Learning. Spielebasierte E-Learning Trends der Zukunft
    Title: Serious Games und Digital Game Based Learning. Spielebasierte E-Learning Trends der Zukunft
    Autor:in: Gerhard Doujak (Author)
    Category: Scientific Essay , 2015
    Price: US$ 16.99
  • Serious Games. Anwendung digitaler Spiele in den Bereichen Training, Bildung und HealthCare
    Title: Serious Games. Anwendung digitaler Spiele in den Bereichen Training, Bildung und HealthCare
    Autor:in: Markus Wilms (Author)
    Category: Diploma Thesis , 2009 , Grade: 1,0
    Price: US$ 39.99
  • Einsatz von Serious Games zur Förderung von Motivation und Leistung im beruflichen Kontext
    Title: Einsatz von Serious Games zur Förderung von Motivation und Leistung im beruflichen Kontext
    Autor:in: Inessa Amossowa (Author)
    Category: Term Paper , 2020 , Grade: 1,3
    Price: US$ 17.99
  • Serious Games als Möglichkeiten des spielerischen Erlernens von beruflichen Handlungskompetenzen in der Pflege - New
    Title: Serious Games als Möglichkeiten des spielerischen Erlernens von beruflichen Handlungskompetenzen in der Pflege
    Autor:in: Carolin Bengelsdorf (Author)
    Category: Term Paper , 2024 , Grade: 1,7
    Price: US$ 18.99
  • Kompetenzentwicklung mit E-Learning Tools. Möglichkeiten, Grenzen und bildungswissenschaftliche Perspektiven von Serious Games in der beruflichen Bildung
    Title: Kompetenzentwicklung mit E-Learning Tools. Möglichkeiten, Grenzen und bildungswissenschaftliche Perspektiven von Serious Games in der beruflichen Bildung
    Autor:in: Nora Ulbing (Author)
    Category: Term Paper , 2014 , Grade: 1,2
    Price: US$ 17.99
  • Serious-Virtual-Reality-Games in deutschsprachigen Unternehmen. Erfolgsfaktoren zur Implementierung und Nutzung
    Title: Serious-Virtual-Reality-Games in deutschsprachigen Unternehmen. Erfolgsfaktoren zur Implementierung und Nutzung
    Autor:in: Max Müller-Christiansen (Author), Fabian Nowak (Author), Johannes Geuther (Author)
    Category: Academic Paper , 2022 , Grade: 1,7
    Price: US$ 0.-
  • Sports in Society and Politics behind the Iron Curtain. Joyful Games or Serious Battles?
    Title: Sports in Society and Politics behind the Iron Curtain. Joyful Games or Serious Battles?
    Autor:in: Clara Omag (Author)
    Category: Seminar Paper , 2012 , Grade: 1
    Price: US$ 15.99
  • Lehren und Lernen mit Medien. Analyse von "A seat at the table" nach dem "Serious Game Design Assessment Model"
    Title: Lehren und Lernen mit Medien. Analyse von "A seat at the table" nach dem "Serious Game Design Assessment Model"
    Autor:in: Andrea Böck (Author)
    Category: Seminar Paper , 2021 , Grade: Sehr gut
    Price: US$ 14.99
  • Serious Premise vs. Entertainment
    Essay 'A Long Way Down'
    Title: Serious Premise vs. Entertainment
    Autor:in: Stephan Jung (Author)
    Category: Essay , 2007 , Grade: 1,7
    Price: US$ 6.99
  • Persuasive Games. Eine Möglichkeit des sozialen Einflusses durch Games?
    Title: Persuasive Games. Eine Möglichkeit des sozialen Einflusses durch Games?
    Autor:in: Sabrina Kaindl (Author)
    Category: Term Paper (Advanced seminar) , 2017 , Grade: 1,7
    Price: US$ 16.99
  • How serious are the challenges to China’s continued rise?
    Title: How serious are the challenges to China’s continued rise?
    Autor:in: Martin Hiebsch (Author)
    Category: Essay , 2013 , Grade: 1,0
    Price: US$ 14.99
  • Business Deconstructed - Games Workshop
    Title: Business Deconstructed - Games Workshop
    Autor:in: Dave Ray (Author)
    Category: Project Report , 2012 , Grade: 2.1
    Price: US$ 8.99
  • Alternate Reality Games
    Nutzung und Einsatzmöglichkeiten der internetbasierten Kommunikationskanäle, die Fallbeispiele Facebook und Twitter sowie die Konzeption eines Prototyps eines Alternate Reality Games
    Title: Alternate Reality Games
    Autor:in: Markus Wellmann (Author)
    Category: Bachelor Thesis , 2011 , Grade: 1,0
    Price: US$ 38.99
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