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Results for »
Games
« (12 results)
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Lerneffekte durch Serious Games bei Kindern im Grundschulalter
Autor:in:
Sabine Felfer-Sitzenfrey (Author)
Category:
Term Paper , 2010 , Grade: 1,7
Price:
US$ 14.99
Computerspiele in der Schule – Analyse der Mediennutzung und praktische Begegnung mit Computerspielen der neuesten Generation in einer 5. Klasse
Autor:in:
Diplomsportlehrer Marcus Lüpke (Author)
Category:
Project Report , 2009 , Grade: 1.0
Price:
US$ 14.99
Serious Games – Über den Nutzen und die Gefahren digitaler (Lern-)spiele
Autor:in:
Daniel Rahn (Author)
Category:
Elaboration , 2011 , Grade: 1,0
Price:
US$ 16.99
Soziale Gemeinschaften in Massively Multiplayer Online Role-Playing Games
Autor:in:
Frank Hillemann (Author)
Category:
Term Paper , 2012 , Grade: 1,0
Price:
US$ 15.99
Serious Games in der beruflichen Bildung
Autor:in: Anonymous
Category:
Term Paper (Advanced seminar) , 2016 , Grade: 3
Price:
US$ 14.99
Computerspielsucht. Gefährdungsgruppe Kinder und Jugendliche?
Autor:in:
Christian Schubert (Author)
Category:
Term Paper (Advanced seminar) , 2008 , Grade: 1,3
Price:
US$ 14.99
Game-based-Learning. Zum Effekt von Lernen mit Computerspielen
Lehren und Lernen in der Wissensgesellschaft. Eine metaanalytische Betrachtung
Autor:in:
Bastian Leis (Author)
Category:
Term Paper , 2016 , Grade: 2,0
Price:
US$ 17.99
Impact of Gaming on Children. Intellectual Development and Higher Cognitive Abilities
Autor:in:
S.M. Raju (Author)
,
Md. Shariful Islam (Author)
Category:
Term Paper , 2017 , Grade: 1.0
Price:
US$ 14.99
Games make Gender. Computerspiele im Horizont einer gendersensiblen Medienkompetenzbildung
Autor:in:
Leon Pezzica (Author)
Category:
Term Paper , 2020 , Grade: 1,0
Price:
US$ 15.99
Gewalt in Online-Spielen. Welche Auswirkungen haben Ego-Shooter-Spiele auf Jugendliche in ihrer Lebenswelt in Deutschland?
Eine mediensozialisationstheoretische Perspektive
Autor:in:
Stefanie Schary (Author)
Category:
Term Paper , 2018 , Grade: 1,3
Price:
US$ 16.99
Eine Computerspielanalyse aus pädagogischer Sicht. Das Konzept des Game-Based Learning und seine Potenziale und Herausforderungen
Am Beispiel des Videospiels "The Cat in the Hijab"
Autor:in:
Nursel Esma Ayar (Author)
Category:
Term Paper , 2017 , Grade: 1,0
Price:
US$ 17.99
Die virtuelle Lernwelt "Rettet die Bienen". Dokumentation der Erstellung, Analyse und Reflexion
Autor:in: Anonymous
Category:
Project Report , 2020 , Grade: 1,0
Price:
US$ 16.99