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Results for »
digital_games
« (15 results)
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Kompetenzentwicklung mit E-Learning Tools. Möglichkeiten, Grenzen und bildungswissenschaftliche Perspektiven von Serious Games in der beruflichen Bildung
Autor:in:
Nora Ulbing (Author)
Category:
Term Paper , 2014 , Grade: 1,2
Price:
US$ 17.99
Alternate Reality Games
Nutzung und Einsatzmöglichkeiten der internetbasierten Kommunikationskanäle, die Fallbeispiele Facebook und Twitter sowie die Konzeption eines Prototyps eines Alternate Reality Games
Autor:in:
Markus Wellmann (Author)
Category:
Bachelor Thesis , 2011 , Grade: 1,0
Price:
US$ 40.99
Mediale Gewalt - Die Neuen Medien im Fokus der Wirkungsdiskussion
Autor:in:
Jan Horak (Author)
Category:
Seminar Paper , 2009 , Grade: 1,0
Price:
US$ 6.99
Gewalt in Counter-Strike - Darstellungsweise, Kontext und Legitimation
Autor:in:
Jan Horak (Author)
Category:
Seminar Paper , 2009 , Grade: 1,0
Price:
US$ 11.99
Serious Games in der Wissensvermittlung
Wenn die Grenzen zwischen virtueller und realer Welt verschmelzen
Autor:in:
Bachelor of Arts Andreas Ries (Author)
Category:
Seminar Paper , 2012 , Grade: 1,3
Price:
US$ 17.99
"Black Mirror: Bandersnatch" als Hybrid zwischen Videospiel und Netflix-Film. Eine Analyse von Intermedialität im digitalen Film
Autor:in:
Katrin Adler (Author)
Category:
Term Paper , 2020 , Grade: 1,0
Price:
US$ 14.99
Spielkultur um den Spielmodus Ultimate Team in FIFA 18
Autor:in: Anonymous
Category:
Term Paper , 2018 , Grade: 1,3
Price:
US$ 14.99
Spielend lernen? Ein Blick auf game-based learning und Gamification
Autor:in:
Sabine Stoll (Author)
Category:
Term Paper , 2014 , Grade: 1.0
Price:
US$ 17.99
Computerspiel-Geschichten? Analyse narrativer Strategien zur strukturellen Kopplung von Spiel und Erzählung
Autor:in:
Matthias Grimm (Author)
Category:
Thesis (M.A.) , 2006 , Grade: 1,3
Price:
US$ 36.99
Montage im Computerspiel
Autor:in:
Daniel Zimmermann (Author)
Category:
Bachelor Thesis , 2012 , Grade: 2,0
Price:
US$ 31.99
Grundlagen der Medienwirtschaft. Trends der Marktforschung
Autor:in: Anonymous
Category:
Term Paper , 2021 , Grade: 3,0
Price:
US$ 16.99
Spielen in virtuellen Welten - Am Beispiel von World of Warcraft
Autor:in:
Julian Wenzel (Author)
Category:
Term Paper , 2007 , Grade: 1,7
Price:
US$ 17.99
Auswirkungen von Web 2.0 auf Identität, Kreativität und Musikgeschmack
Autor:in:
Dana Swillims (Author)
Category:
Term Paper , 2010 , Grade: 1,7
Price:
US$ 16.99
The distortion of media roles by new media technologies
Autor:in:
Lutendo Nendauni (Author)
Category:
Essay , 2014
Price:
US$ 6.99
"Level Up!" Gamification als Instrument zur Kundenbindung im Zeitalter der Spielemechanismen
Autor:in:
Bachelor of Arts Andreas Ries (Author)
Category:
Seminar Paper , 2012 , Grade: 1,3
Price:
US$ 16.99